ART LEAD
With over 15 years of experience in animation, gaming, and VFX, I’ve honed a deep understanding of what it takes to craft memorable and impactful visuals. My career began as a 2D animator, evolving into storyboarding and concept art for acclaimed projects like Peter Rabbit, Lego Ninjago, The Wilds, and Nine Perfect Strangers.
As I expanded my skill set, I delved into 3D animation, becoming a 3D generalist with a strong focus on look development and art direction. This progression led me to the video game industry, where I’ve had the privilege of working with renowned companies such as Ubisoft and Amplitude studios. Here, I’ve specialized in art and brand direction, bringing creative visions to life across multiple platforms.
I'm also slightly above average at surfing and below average at Judo, Expert in dad jokes.
SOFTWARE
Adobe suite
Maya
Blender
Marvelous Designer
Zbrush
SnowDrop (Ubisoft)
Unreal engine
RENDER ENGINES
Redshift
Arnold
Cycles